-
Positive: 1 Putt, Birdie (1 under par), Chip in (chip
in from off green), Sandy (up and down from sand trap in 2), Closest to the
pin (closest to pin on par 3s)
-
Negative: Water (ball goes into water), 8 Ball (8 or
more strokes on a hole), 3 Putt Sand (ball goes into sand trap), Trees (ball
hits a tree), Out of bounds (can include talking on cell phone), Lost Ball (5
minute limit), Un Lucky Seven (exactly seven strokes)
-
Wild Card (positive or negative, group determines
purpose of chip before teeing off)
How to
Play:
-
The first player to hit a shot that corresponds with the designation on
the chip is given that chip. He keeps that chip until someone else hits the
same shot. The chip is then passed to the next player who makes that same
shot. Example play: if a player goes into the sand, he holds that chip until
another player goes into the sand. He then passes the chip to that player. The
same holds true for the positive chips. The last player to get a one putt or a
birdie is the one who gets the chip.
-
Now for the good part! At the beginning of the round, each chip is
assigned a designated dollar value. At the end of the round, those players
holding the negative chips pay each player the designated amount for each chip
he is holding. Those holding the positive chip will receive the same amount
from each of the other players.
-
The payoff is determined by the last golfer holding the chip. The
cash-in is at the 19th
hole.